Rebirth
How rebirth works in +1 Anime Eyes: what resets, what carries over, the reported level 160 fifth rebirth and how to stack multipliers without wasting Wins.
Introduction
Rebirth is the main multiplier loop in +1 Anime Eyes. It resets your level and Chakra while keeping Wins, then raises the Chakra you earn so the next stage wall becomes reachable. The first rebirth is available early, and community runs chain many of them in a single session. The fifth rebirth is reported to require level 160, and auto rebirth is a separate purchase rather than a free unlock. This page explains what resets, what carries over, how to time a reset around Wins spending, and how rebirth multipliers combine with pets, auras and training zones. The practical skill is timing: spend what you can convert before the reset, then rebuild with the new multiplier instead of repeating the same stage wall.
Rebirth Milestones and Rules
| Milestone | Requirement | What resets | What carries over |
|---|---|---|---|
| First rebirth | Unlocks early in the tutorial loop | Level and Chakra | Wins (confirmed); trophies/unlocked eyes: Unverified — check the live reset panel |
| Fifth rebirth | Level 160, community-reported | Level and Chakra | Wins (confirmed); trophies/unlocked eyes: Unverified — check the live reset panel |
| 20+ rebirth session | Repeated resets in one sitting | Level and Chakra each time | Stacked multiplier; Wins (confirmed) |
| Auto rebirth | Separate store purchase | Level and Chakra | Automates the reset; exact interaction rules not published |
Rebirth Stages
First Rebirth
Unlocks early, take it immediately. The first rebirth becomes available early in the tutorial loop. Take it as soon as the button appears, after spending any Chakra you can convert into an eye and any Wins you can convert into a sword. Waiting for a perfect setup delays the multiplier that makes every later run faster.
Fifth Rebirth
Reported level 160 gate. Community footage reports that the fifth rebirth requires level 160. This is a checkpoint rather than an official developer statement, so verify the requirement in your own game. By this point the early stages should clear quickly, and the main task is rebuilding Chakra to 160 without detouring into cosmetic purchases.
Multi-Rebirth Session
Twenty or more resets in one sitting. Experienced players chain rebirths in a single session. Each reset raises the multiplier, so the next level and Chakra rebuild is shorter than the last. The goal is not to reach a high level once but to complete many short loops. Stop only when the next requirement jump is too large to clear in a reasonable time.
Auto Rebirth
Convenience purchase. Auto rebirth is sold separately and automates the reset. Its exact interaction rules are not published, so treat it as a time-saver rather than a power unlock. Free players can match its effect by pressing the button manually. Buy it only if you already understand the confirmed reset rules and plan long sessions.
Core Mechanics
Rebirth converts time into a permanent multiplier. The reset removes level and Chakra progress, so any Chakra you were saving for a new eye should be spent first if the purchase is close. Wins remain, which is why the usual order is to spend Wins on a sword or aura, then rebirth, then rebuild Chakra with the new multiplier. Higher rebirth counts raise the permanent multiplier applied to every Chakra source; the game does not publish a zone-by-zone income table. Auto rebirth does not change the rules; it only removes the need to press the button. If the button is disabled, check your level and any visible requirement text before assuming a bug; the game does not publish a complete requirement table.
Advantages
Rebirth is the strongest free progression tool in the game. A single reset can make the next stage wall feel trivial because the multiplier applies to every Chakra source, including training zones, pets and auras. Because Wins survive the reset, you do not lose access to sword or aura purchases. The loop also gives a clear answer to a stalled stage: instead of grinding the same wave for hours, reset, rebuild faster, and return with a higher multiplier. The loop also makes short sessions worthwhile: a ten-minute rebuild can end in another reset, and each reset permanently improves the next attempt.
Challenges
The reset is easy to mistime. If you rebirth while holding enough Chakra for a new eye, you lose that progress for nothing. If you rebirth before spending Wins, you may delay a sword tier that would have made the next run smoother. The level 160 requirement for the fifth rebirth is community-reported rather than officially documented, and auto rebirth costs real money. New players also sometimes expect rebirth to keep Chakra, which it does not. Because auto rebirth is a paid convenience, free players should not feel behind for pressing the button manually. The multiplier rules are identical either way.
Frequently Asked Questions
Does rebirth reset Wins in +1 Anime Eyes?+
What level do I need for the fifth rebirth?+
Is auto rebirth worth buying?+
Quick Tips
Spend Chakra before you rebirth if a new eye is within reach. The reset wipes level and Chakra, so a purchase you can afford now is effectively lost progress if you reset first. Check the eye shop, buy the eye, and then rebirth. This single habit prevents the most common early-game waste in +1 Anime Eyes.
Spend Wins before rebirthing, not after. Wins carry over, but the next run starts with a lower Chakra income until the multiplier rebuilds. Buying a sword or the 500-Win aura before the reset means you enter the new loop with a permanent upgrade already active. Keep a small reserve for emergencies, but do not park a large pile of Wins through several rebirths.
Chain rebirths in one session instead of spreading them across days. Community runs reach twenty or more rebirths in a single sitting because each reset makes the next one faster. The multiplier compounds, and the early stages become quick clear loops. If you only have ten minutes, use them to rebuild Chakra and reset again rather than idling at a wall.
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