Pet farming sounds like a system with routes, respawn timers, and reward tables. In +1 Anime Eyes it is simpler and more honest than that: eggs are obtained through the egg system, and the resources used to open them come from the Chakra economy. There is no published odds table, no confirmed luck stat, and no documented pet leveling path. That means the useful version of pet farming is a budget routine. You earn Chakra through activities the game confirms, spend a controlled amount on a chosen egg tier, record what comes out, and stop before the pet project blocks a more certain upgrade.
Pet Farming Is a Chakra Problem
The official game page lists pets and eggs as systems, and it lists Chakra as the currency used for training areas and the eye shop. Community footage shows the four egg tiers and the hatching flow. Nothing in those sources describes a separate pet-farming currency, a pet-specific source, or a pet-specific progression track. The practical conclusion is that pet farming is funded by the same Chakra you use everywhere else.
Eggs cost resources you must earn
Because the egg menu is the place where cost is displayed, the first farming decision is not which pet to chase. It is how much Chakra you can spend without delaying a training area or an eye purchase. A player who drains the balance on eggs and then cannot afford a confirmed upgrade has farmed a collection at the cost of progression. The better sequence is to set aside a fixed portion, hatch, and return to income.
What farming cannot mean here
Farming cannot mean repeating a stage for a pet, because pets come from eggs. It cannot mean waiting for a pet to level up, because no pet level system is documented. It cannot mean stacking a luck stat, because no luck stat is published. Those ideas appear in other Roblox games and get copied into guides. They do not belong in a page that is trying to be accurate.
| Farming idea | Confirmed in +1 Anime Eyes? | Correct framing |
|---|---|---|
| Earn Chakra, then hatch eggs | Yes | The supported loop |
| Repeat a stage for pet drops | No | Pets come from eggs |
| Raise a pet's level | No | No pet level system is documented |
| Increase hatch luck | No | No luck stat is published |
| Farm a pet-specific material | No | No such material is documented |
| Use free code eggs | Reported | AWAKEN reportedly grants three eggs |
Earning Chakra Before You Hatch
Chakra income has several confirmed or reported sources, and each one changes how quickly a hatching session becomes affordable. The table below is a planning aid, not a tier list. It tells you which levers exist so you can hold them steady or improve them deliberately.
| Source | Status | Effect on a pet budget |
|---|---|---|
| Clicking | Official | Produces +1 Chakra per click |
| Training areas | Official feature | The main repeatable income loop |
| Auras | Official Chakra multiplier | Raises the value of the same activity |
| Pets | Official system | A reported Kurama effect can raise Chakra income |
| Group membership | Official +10% Chakra | A membership bonus, not a party system |
| Offline Chakra | Official feature | Adds income while away |
| 2x Chakra store item | Listed in the store | A paid convenience, not a pet mechanic |
Clicking and training are the base
Clicking is the smallest unit of income and the easiest to understand: the game awards +1 Chakra. Training areas are where that base becomes a repeatable loop. A pet budget should be built on the training activity you already do, because that is the income you can actually reproduce. If you cannot describe your hourly Chakra rate, you are not ready to judge whether an egg is expensive.
Offline and group bonuses are not pet effects
Offline Chakra adds income outside an active session, and joining the Bando Interactive group grants a reported +10% Chakra bonus. Both can make a hatching session affordable sooner, but neither is a pet effect. Keep them out of pet comparisons. The Chakra training page covers the base economy, and the offline guide explains the away-from-keyboard side.
Egg Tiers and Free Eggs
Community footage confirms four egg tiers: Normal, Shinobi, Super OP, and Ultra OP. The names are useful for organizing a farming plan, but the footage does not establish prices, odds, or a complete pool. Treat each tier as a separate budget line until the live menu gives you better data.
| Tier | Planning role | Unknowns to check in game |
|---|---|---|
| Normal | First affordable session | Price, pool, and whether it is the cheapest option |
| Shinobi | Themed mid-tier session | Which companions it can produce |
| Super OP | Higher-cost session | Whether the cost matches your reserve |
| Ultra OP | Premium session | Whether it is worth the opportunity cost |
Use free eggs before paid ones
The AWAKEN code reportedly grants three pet eggs. If it is still active, redeem it before spending Chakra. Free eggs give you a look at the hatching flow and a few collection entries at no cost. Code rewards can expire, so confirm the code's status on the codes hub before building a session around it.
Do not assume tier equals value
A higher tier may cost more, but the game has not published a guarantee that every result from it is stronger than every result from a lower tier. The only specific effect in circulation is the community-reported 100x Chakra figure for Kurama, and no source ties that figure to a named tier. If you want a higher tier, justify it by the pool the menu shows, not by the label alone.
A Repeatable Hatching Routine
A routine keeps pet farming from becoming an impulse purchase. The version below is deliberately short, because a long checklist is harder to repeat than a five-step loop. It also creates a record you can use when an update changes the pool.
| Step | Action | Stop condition |
|---|---|---|
| 1 | Check the code hub for free eggs | No active code |
| 2 | Read the egg menu and note prices | Price is not visible |
| 3 | Choose one tier that fits the reserve | Cost would block a confirmed upgrade |
| 4 | Hatch a small batch | The batch limit is reached |
| 5 | Record each result | Every egg is logged |
| 6 | Reassess before another batch | The next egg competes with training |
Batch, record, then stop
Decide the batch size before you open the menu. A batch is a limit, not a target; if the first result is a duplicate or an unhelpful companion, finishing the batch is still optional. What matters is that you stop at the planned boundary rather than continuing because the animation was exciting. Record the companion, the tier, the date, and the effect text shown. That record is the only durable output of a session.
What to do with a disappointing result
A result you did not want is still data. It tells you that the pool contains that companion and that your next session may produce it again. If the game offers a duplicate use, the interface will show it; if it does not, the duplicate is collection value. Do not spend more to "fix" a bad hatch in the same session. A short break is cheaper than a tilt-driven batch.
Budget Mistakes and Verification
Most pet-farming losses come from three mistakes: trusting an odds table, chasing an effect the game does not display, and spending the reserve that keeps the rest of progression moving. The table below pairs each mistake with a verification habit.
| Mistake | Why it happens | Verification habit |
|---|---|---|
| Trusting a percentage | A video or site states odds | Ask for a visible source; otherwise treat it as unknown |
| Chasing an unverified effect | A pet is called the best | Read the effect text in the interface |
| Draining the reserve | The hatch animation is engaging | Set a batch limit before opening |
| Assuming duplicate upgrades | Other games use them | Check the interface for a duplicate menu |
| Assuming a slot count | A guide states one | Read the selection screen in the current build |
| Buying a tier for its label | "OP" sounds stronger | Compare the displayed pool and cost |
Verify the effect, not the nickname
The nickname "OP" is a tier label. It does not tell you what a companion does. If you hatch a pet from the Super OP or Ultra OP tier, read the effect text before deciding it was worth the cost. The OP pet analysis explains how to evaluate that label without inventing a ranking.
Keep a reserve for confirmed upgrades
A training area or an eye purchase is a known improvement with a visible cost. A pet egg is a random result with an unverified pool. When the two compete for the same Chakra, the confirmed upgrade usually deserves priority. Pet farming becomes efficient only after the income loop is strong enough that the egg cost is a small fraction of the balance. The pet collection checklist shows how to track results without overspending.
Frequently Asked Questions
How do you farm pets in +1 Anime Eyes?
Earn Chakra through clicking, training areas, and the game's multiplier systems, then spend a controlled portion on eggs from the Normal, Shinobi, Super OP, or Ultra OP tiers. Record each result and stop at a planned batch limit. There is no confirmed pet-specific farming route beyond the egg system.
Are pet hatch odds published?
No official drop-rate table is published in the sources used here. Community footage shows egg tiers and hatching, but not a complete probability list. Treat any exact percentage as unverified unless it comes from a visible in-game source or a clearly documented data source.
What is the fastest way to get free eggs?
The AWAKEN code reportedly grants three pet eggs. Confirm it is still active before relying on it, then use the free eggs to learn the flow. After that, eggs come from the in-game egg system, and the costs shown in the menu are the only reliable guide.
Should I spend all my Chakra on eggs?
No. Keep enough for a confirmed training-area or eye upgrade, because those have visible costs and predictable effects. An egg is a random result with an unverified pool, so it should come from a reserve rather than from the balance you need for progression.
Do pets have levels or luck that improve farming?
Neither is documented. The available sources describe pets and eggs, a community-reported Kurama Chakra effect, and four confirmed companion names. They do not describe pet levels, a luck stat, pet skills, combat damage, or duplicate upgrades. Check the interface before assuming any of those systems exists.